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Friday, June 29, 2012

iphone Game development - Game ON

Posted on 7:53 AM by Unknown
To realize my dream of awesome game development(iphone for now), I am posting my learnings here so its easy for anyone interested to get started:

Tech stack for game development:
  - Mac laptop (running Snow leopard. Intel based only)
  - Xcode - IDE like eclipse
  - Cocos 2d : gaming engine library (built on top of C based open gl )
  - Box 2d : physics engine(optional)
  - Objective C : much like C++ progging language
  - Graphic designer (hire a freelancer)

Other:
  - App store account ($100/ year registration)
  - Provisioning profile (kind of license which should be there before deploying to app store)
  - Motivation : money, self satisfaction, something i can give to the world and keep my self engaged

Risks:
    - Initial learning curve. Best to follow some samples and get the basic stuff running to avoid disappointment
    - Game ideas can be copied. You will quickly loose revenue
    - Users may not like the game if its paid. (So release free with ads + paid)
    - Is it worth the time and money?
    - Stress, work life balance? (No pain no gain)

Learn Cocos2d
    Justin Dike tutorial (best material for starters)
    Sample game starter kit  (paid, but i think its worth it)

If you are here and have similar interests and want to join me in designing awesome games, please give me a shout. Group learning and coding is fun

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